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		<title>Dota 6.52 Latest Map Download Changelog</title>
		<link>http://www.asakapa.net/dota-652-latest-map-download-changelog.html</link>
		<comments>http://www.asakapa.net/dota-652-latest-map-download-changelog.html#comments</comments>
		<pubDate>Fri, 02 May 2008 12:04:54 +0000</pubDate>
		<dc:creator>Darren</dc:creator>
				<category><![CDATA[Dota]]></category>
		<category><![CDATA[Dota 6.52]]></category>
		<category><![CDATA[Dota 6.52 changelog]]></category>
		<category><![CDATA[Dota 6.52 downloads]]></category>
		<category><![CDATA[Dota 6.52 guides]]></category>

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		<description><![CDATA[Dota 6.52 Latest Map Download Changelog, read more it here! the more you know the more powerful you&#8217;ll become in dota. All games need you play needs required directions, right? read on!
* Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Dota 6.52 Latest Map Download Changelog</strong>, read more it here! the more you know the more powerful you&#8217;ll become in dota. All games need you play needs required directions, right? read on!</p>
<p align="left">* Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future* Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey</p>
<p>* Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release* Lowered side angles on Bristleback</p>
<p>* Agility Morph and Strength Morph can now be clicked on directly for one-time use</p>
<p>* Morph interval is smoother when it levels (same overall rate though)</p>
<p>* Improved Elder Form attack animation</p>
<p>* Improved cooldown progression on Soul Rip</p>
<p>* Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)</p>
<p>* Dark Rift can now be cast by targeting minimap</p>
<p>* Increased AutoQuills release requirement on Bristleback from 200 to 300</p>
<p>* Improved cooldown progression on Primal Split</p>
<p>* Improved initial AI on Dopplewalk image to make it less obvious when it&#8217;s created</p>
<p>* Sonic Wave cooldown no longer improves per level in non-scepter form</p>
<p>* Reduced Reverse Polarity AOE a little</p>
<p>* Reduced Dragon Knight&#8217;s Breathe Fire manacost</p>
<p>* Undid a portion of the cooldown buff done on Elder Dragon Form last version</p>
<p>* Increased Huskar&#8217;s attack range from 350 to 400</p>
<p>* Lowered Puck&#8217;s attack range from 600 to 550</p>
<p>* Increased level 2 and 3 Purge&#8217;s damage to summoned unit</p>
<p>* Lowered Faceless Void&#8217;s strength gain</p>
<p>* Improved Faceless Void&#8217;s cast animation time</p>
<p>* Increased level 3 Insatiable Hunger cooldown</p>
<p>* Lowered Sand King&#8217;s base armor</p>
<p>* Improved cooldown progression on Spirit Bear</p>
<p>* Lowered movement speed on Beastmaster&#8217;s Hawk</p>
<p>* Increased Abaddon&#8217;s movement speed slightly</p>
<p>* Scream of Pain manacost is now constant on all levels</p>
<p>* Increased Primal Roar cooldown by 10 seconds</p>
<p>* Lowered Living Dead bounty and increased their magic resistance</p>
<p>* Decreased Timelapse cooldown</p>
<p>* Increased Immolation damage on level 3 Primal Split&#8217;s Fire panda</p>
<p>* Lowered Sven&#8217;s agility gain</p>
<p>* Improved Huskar&#8217;s attack animation time slightly</p>
<p>* Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)</p>
<p>* Lowered Scepter upgraded Doom&#8217;s cooldown</p>
<p>* Increased cast range on Drunken Haze</p>
<p>* Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)</p>
<p>* Lowered Medusa&#8217;s attack animation time</p>
<p>* Lowered Will O&#8217; manacost</p>
<p>* Undid manacost change on Level 1 Reaper&#8217;s Scythe</p>
<p>* Slightly reduced Rikimaru&#8217;s cast animation time</p>
<p>* Scattershot gives vision on the area it is cast on</p>
<p>* Flesh Heap now works with denies</p>
<p>* Lowered cast range on Neutral Dark Troll&#8217;s Ensnare</p>
<p>* Increased cooldown on Neutral Dark Troll&#8217;s Raise Dead</p>
<pre>
<p style="text-align: center"><img src="http://www.asakapa.net/wp-content/themes/default/images/DotaV651.jpg" />
<p style="text-align: center"><strong>dota warcraft v651 ai map </strong>
</pre>
<p align="left">* Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games</p>
<p>* Improved basic item&#8217;s descriptions layout and presentation (133979)</p>
<p>* Flying Courier cannot carry Observer Wards from enemy base</p>
<p>* Lowered transmute bounty on previously untransmutable creeps (lvl 6)</p>
<p>* Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it</p>
<p>* Flying Courier can no longer carry Aegis</p>
<p>* Added Blades of Attack to the Goblin Shop</p>
<p>* Increased the Fountain&#8217;s bottle autofilling range</p>
<p>* Increased Diffusal Blade&#8217;s agility bonus by 5 (carries through to Manta Style)</p>
<p>* Lowered Black King Bar duration slightly</p>
<p>* Increased HP loss rate when Armlet is activated</p>
<p>* Improved Lina&#8217;s projectile and visuals (170933)</p>
<p>* Added allied only overhead cast effect for Assassinate (203083)</p>
<p>* Listed maximum targets for Wrath of Nature in the tooltip (212395)</p>
<p>* Added special effect when Berserker&#8217;s Blood is stacked at a high level (176376)</p>
<p>* Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)</p>
<p>* Added a sound effect when Culling Blade kills a hero</p>
<p>* Added new Power Treads icons for the agility and intelligence versions (207886)</p>
<p>* Added an allied-vision only visual effect for Weave (139374)</p>
<p>* Lowered volume on creep horn sound</p>
<p>* Improved Dragon&#8217;s Tail&#8217;s visual effect (192582)</p>
<p>* Added a new visual effect for Soul Assumption</p>
<p>* Improved King Leoric&#8217;s visual effects (180737)</p>
<p>* Changed Mana Void visual effects (211058)</p>
<p>* Removed status buff icon for Hunter in the Night when it isn&#8217;t affecting him</p>
<p>* Puck and Clinkz now have a chance to get an alternate &#8220;fun name&#8221; like Ursa</p>
<p>* Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game</p>
<p>* Fixed some overhead text effects that would show through fog of war</p>
<p>* Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area</p>
<p>* Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug</p>
<p>* Fixed a minor bug with moving Lothar&#8217;s Edge while not in cooldown</p>
<p>* Fixed an exploit with Lanaya</p>
<p>* Fixed Phantom Edge to properly stack with Magic Resistance like the others</p>
<p>* Fixed a bug with Primal Roar that could occur when used on blinkers</p>
<p>* Fixed a control loss issue in recent versions with Sand King when Burrowstriking</p>
<p>* Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling</p>
<p>* Fixed some minor bugs with Assassinate</p>
<p>* Fixed World Tree and Frozen Throne towers not sharing bounty with allies</p>
<p>* Fixed Sand Storm not affecting sleeping neutrals properly</p>
<p>* Fixed the interruption requirement to leveling up Storm Seeker</p>
<p>* Fixed a minor bug with the damage of Invoker&#8217;s Tornado not syncing accurately with the cyclone effect</p>
<p>* Fixed a minor bug with Dagger and Aegis creating blank dummy items in base</p>
<p>* Fixed Centaur&#8217;s Return from triggering off on ally attack order</p>
<p>* Fixed a rare issue with not properly creating Haunt images (DonTomaso)</p>
<pre>
<p style="text-align: center"><img src="http://www.asakapa.net/wp-content/themes/default/images/Dotav651_2.jpg" />
<p style="text-align: center"> 
<strong>dota warcraft</strong></pre>
<p align="left">* XL Mode changed to have 4 hero removals per side instead of 3</p>
<p>* Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel</p>
<p>* Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target</p>
<p>* Various other map performance optimizations</p>
<p>* Added lots of music modes. You must have music enabled to use these. Use &#8216;-music xxx&#8217; where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5</p>
<p>* Added a new mode -poolingmode(-pm) to allow pooling</p>
<p>* -lvlup now allows a number after it to level up faster in test games</p>
<p>* Reduced delay on End Game scoreboard for Sentinel victory</p>
<p>* -roll without specified number now does it out of 100</p>
<p>* Added command -list for use in -sd to show the pick options again</p>
<p>* Changed follow allied unit range to move closer to the target</p>
<p>* Restored and fixed previous issues with -unstuck</p>
<p>* Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)</p>
<p>* Added commands -rollon and -rolloff incase people spam with roll. Default is on</p>
<p>* Added single player commands -killall/-killsent/-killscourge (169041)</p>
<p>* Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes</p>
<p>* Initial creep waves in -ap now spawn 30 seconds later</p>
<p>* Added single player test command -time xx to set the time of day</p>
<p>* Improved the text display on courier death</p>
<p>* Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it</p>
<p>* New Invoker story from the contest (Ike_Ike)</p>

]]></content:encoded>
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		<item>
		<title>How to play Kardel Sharpeye Dwarven Sniper, best item skill guide</title>
		<link>http://www.asakapa.net/how-to-play-kardel-sharpeye-dwarven-sniper-best-item-skill-guide.html</link>
		<comments>http://www.asakapa.net/how-to-play-kardel-sharpeye-dwarven-sniper-best-item-skill-guide.html#comments</comments>
		<pubDate>Fri, 11 Apr 2008 04:12:51 +0000</pubDate>
		<dc:creator>Darren</dc:creator>
				<category><![CDATA[Dota]]></category>
		<category><![CDATA[DotA 6.51]]></category>
		<category><![CDATA[Dota Hero]]></category>
		<category><![CDATA[Sniper Guide]]></category>

		<guid isPermaLink="false">http://www.asakapa.net/how-to-play-kardel-sharpeye-dwarven-sniper-best-item-skill-guide.html</guid>
		<description><![CDATA[In this guide you will learn how to play Kardel Sharpeye Sniper, which is the best item, and a small tip on creeping for money. Kardel Sharpeye also called Dwarven Sniper is one of the most powerful support / killer hero in Dota (Defense Of The Ancient) in every map version, Dwarven Sniper rocks! What [...]]]></description>
			<content:encoded><![CDATA[<p>In this guide you will learn how to play Kardel Sharpeye Sniper, which is the best item, and a small tip on creeping for money. Kardel Sharpeye also called Dwarven Sniper is one of the most powerful support / killer hero in Dota (Defense Of The Ancient) in every map version, Dwarven Sniper rocks! What are the  things that Kardel Sharpeye, Dwarven Sniper can do from other heroes? Dwarven Sniper has the longest range of all dota heroes &#8220;Take Aim&#8221; adds 220 range apart from his normal range. Sniper is one of the kill steal hero because of its ultimate Assassinate Skill, Sniper is also good with Headshot a free stun effects better if you have nice items. </p>
<p>  Starting stats at level 1 <br />
  Health: 454<br />
  Mana: 156<br />
  Armour: 2 <br />
  Damage: 39<br />
  Movespeed: 290</p>
<p>  Strength: 16 + 1.7<br />
  Agility: 21 + 2.4<br />
Intelligence: 12 + 2.6</p>
<p><strong>Skill Description </strong></p>
<table width="100%">
<tbody>
<tr>
<td valign="top"><img tip="" src="http://www.dota-allstars.com/images/lists/BTNFragmentationBombs.gif" border="0" /> </td>
<td valign="top">
<div><strong>ScatterShot</strong></div>
<p>Fires  a ball full of shrapnel into the air. which promptly explodes,  showering the target area in explosive pellets, each doing 20-35  physical damage in a 200 area of effect. </p>
<p>            <span tip="">Level 1</span> &#8211; 8 Pellets. <br />
            <span tip="">Level 2</span> &#8211; 12 Pellets. <br />
            <span tip="">Level 3</span> &#8211; 16 Pellets. <br />
            <span tip="">Level 4</span> &#8211; 20 Pellets. </p>
<p>            <span tip="">Cooldown: </span> 13 seconds.</p>
<p>Level 1:  120 mana,  13 sec cooldown.<br />
          Level 2:  120 mana,  13 sec cooldown.<br />
          Level 3:  120 mana,  13 sec cooldown.<br />
          Level 4:  120 mana,  13 sec cooldown.
        </p>
</td>
</tr>
<tr>
<td colspan="2"> 
      </td>
</tr>
<tr>
<td valign="top"><img tip="" src="http://www.dota-allstars.com/images/lists/BTNHumanMissileUpOne.gif" border="0" /> </td>
<td valign="top">
<div><strong>Headshot</strong></div>
<p>A shot to the head deals bonus damage and stuns for a short duration. </p>
<p>            <span tip="">Level 1</span> &#8211; 30 damage, 25% chance. <br />
            <span tip="">Level 2</span> &#8211; 30 damage, 30% chance.<br />
            <span tip="">Level 3</span> &#8211; 40 damage, 35% chance.<br />
            <span tip="">Level 4</span> &#8211; 50 damage, 40% chance.</p>
<p>Passive </p>
</td>
</tr>
<tr>
<td colspan="2"> 
      </td>
</tr>
<tr>
<td valign="top"><img tip="" src="http://www.dota-allstars.com/images/lists/BTNHumanMissileUpTwo.gif" border="0" /> </td>
<td valign="top">
<div><strong>Take Aim</strong></div>
<p>Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.</p>
<p>            <span tip="">Level 1</span> &#8211; Adds 55 range. <br />
            <span tip="">Level 2</span> &#8211; Adds 110 range. <br />
            <span tip="">Level 3</span> &#8211; Adds 165 range.<br />
            <span tip="">Level 4</span> &#8211; Adds 220 range.</p>
<p>Passive </p>
</td>
</tr>
<tr>
<td colspan="2"> 
      </td>
</tr>
<tr>
<td valign="top"><img tip="" src="http://www.dota-allstars.com/images/lists/BTNDwarvenLongRifle.gif" border="0" /> </td>
<td valign="top">
<div><strong>Assassinate</strong></div>
<p>Take time to draw a bead, and then deal a large amount of damage to the target at a huge range. </p>
<p>            <span tip="">Level 1</span> &#8211; Deals 355 damage at 1500 range.<br />
            <span tip="">Level 2</span> &#8211; Deals 505 damage at 2000 range.<br />
            <span tip="">Level 3</span> &#8211; Deals 655 damage at 2500 range. </p>
<p>            <span tip="">Cooldown: </span> 30/20/10 seconds.</p>
<p>Level 1:  175 mana,  30 sec cooldown.<br />
          Level 2:  275 mana,  20 sec cooldown.<br />
          Level 3:  375 mana,  10 sec cooldown.</p>
</td>
</tr>
</tbody>
</table>
<p><strong>Skill Build</strong></p>
<ul>
<li>Headshot</li>
<li>Take Aim</li>
<li>Headshot</li>
<li>Take Aim</li>
<li>Headshot</li>
<li>Assassinate</li>
<li>Headshot</li>
<li>Take Aim</li>
<li>Take Aim</li>
<li>Stats</li>
<li>Assassinate</li>
<li>Stats</li>
<li>Stats</li>
<li>Stats</li>
<li>Stats</li>
<li>Assassinate</li>
<li>Stats</li>
<li>Stats</li>
<li>Stats</li>
<li>Stats</li>
<li>Stats</li>
<li>Scattershot</li>
<li>Scattershot</li>
<li>Scattershot</li>
<li>Scattershot
<p>
  </li>
</ul>
<p><strong>Best items for Kardel Sharpeye &#8220;Dwarven Sniper&#8221;</strong></p>
<p><img src="http://www.dota-allstars.com/images/lists/BTNAbility_Rogue_Sprint.gif" alt="" border="0"><img src="http://www.dota-allstars.com/images/lists/BTNINV_ThrowingKnife_04.gif" alt="" border="0"><img src="http://www.dota-allstars.com/images/lists/BTNHelmOfValor.gif" alt="" border="0"><img src="http://www.dota-allstars.com/images/lists/BTNSoulGem.gif" alt="" border="0"><br />
Do you know the difference of Boots of Travel and Power Treads? Travel is for movement speed more better than power treads, travel has teleport while power tread has increase attack speed. I prefer boots of travel because it is more flexible during creeping, pushing, helping your team mates for a kill or Gang bang and this is best for kill steal. Why Butterfly? every agility (AGI) hero mus have this, it give +60% attack speed which will greatly increase the bash effect due to chances of hitting them more offen, +30% evasion and +60 damage.<br />
If you are talking about how to survive, just buy Mask of Madness it has lifesteal, low cool down, attacks fast and thats it! Vitality Booster just another spare item but can be combine in the next level like Vanguard, Perseverance.</p>
<p><strong>Killing Items for Kardel</strong>  </p>
<p><img src="http://www.dota-allstars.com/images/lists/BTNINV_Weapon_Halberd_10.gif"  alt="" border="0"><img src="http://www.dota-allstars.com/images/lists/BTNINV_Weapon_Crossbow_10.gif" alt="" border="0"><img src="http://www.dota-allstars.com/images/lists/BTNHeartOfAszune.gif" alt="" border="0"><br />
  Monkey King Bar can help your headshot bash more often and this is the best of all bash items. Add some critical items on it and get yourself a high survival item like heart.</p>
<p>How to Play Kardel Sharpeye also called Dwarven Sniper</p>
<p>In early game, all you need is some food and regens like ring of regeneration, gauntlets of strength and  slippers of agility and tango. take control of the middle lane of the map, so that you can cross over to top and bottom with you assassinate skill. How to earn easy money in early game, just harrash your opponent then when your about to level up to level 6, hide somewhere like in the fog, so that they will never notice you have assassinate skill then. In early mid game, group up with your team and push destroy all towers in middle lane, if they responce a team def also, just let your team mates harrash them and make your way for the assassinate one hero. In mid game, you should buy eaglehorn, however consider buying the Mask of  Death before completing the Butterfly, after which you should complete  the Mask of Madness. Don&#8217;t farm not unless you just killed a hero at this rate you must be aiming for hero kills. In Late game, where the true battle starts, by this time you should be able to buy travel, butterfly, heart and even satanic, having these item into the battle field, your team surely win but also differ on the way you help each other killing you opponent. One hero kill makes a lot of difference rather than having them all in 50% health. One good tip, don&#8217;t ever leave your team mate behind, all you have to do is spam your skills as long as you have mana. Spam, Distrub and them kill. </p>
<p>How to play Kardel Sharpeye Dwarven Sniper, best item skill guide</p>

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		<item>
		<title>How to play Pudge, Butcher Hero Guide</title>
		<link>http://www.asakapa.net/how-to-play-pudge-butcher-hero-guide.html</link>
		<comments>http://www.asakapa.net/how-to-play-pudge-butcher-hero-guide.html#comments</comments>
		<pubDate>Tue, 25 Mar 2008 13:07:39 +0000</pubDate>
		<dc:creator>Darren</dc:creator>
				<category><![CDATA[Dota]]></category>
		<category><![CDATA[Butcher Hero Guide]]></category>
		<category><![CDATA[Pudge Build]]></category>
		<category><![CDATA[Pudge Hero Guide]]></category>
		<category><![CDATA[Pudge Items]]></category>

		<guid isPermaLink="false">http://www.asakapa.net/how-to-play-pudge-butcher-hero-guide.html</guid>
		<description><![CDATA[Another inpired Dota guide for the ultimate Pudge, Butcher. Pudge, Butcher is one of the most powerful tanker, one of the best hero support and Pudge, Butcher also a big time killer owning machine. Pudge, Butcher is an early game killer so take advantage of his skills and almost high amount of strength. What can [...]]]></description>
			<content:encoded><![CDATA[<p>Another inpired Dota guide for the ultimate Pudge, Butcher. Pudge, Butcher is one of the most powerful tanker, one of the best hero support and Pudge, Butcher also a big time killer owning machine. Pudge, Butcher is an early game killer so take advantage of his skills and almost high amount of strength. What can you get if you play Pudge, Butcher, you can have the most unique hero-killing combination meat hooks, most nuked pulls, can gain more health with his Flesh Heap skill and lastly you can get the first blood money easily. Things that Pudge Butcher might become weak when  Pudge Butcher not farming during mid games, low agi and intelligence ofcourse low attack speed and movement, low armor and a very challenging skill Meat Hook.</p>
<p><a href="http://www.asakapa.net/wp-content/uploads/2008/03/pudge-butcher-papercraft-fresh-meat.jpg" title="Pudge Butcher"></a></p>
<p style="text-align: center"><a href="http://www.asakapa.net/wp-content/uploads/2008/03/pudge-butcher-papercraft-fresh-meat.jpg" title="Pudge Butcher"><img src="http://www.asakapa.net/wp-content/uploads/2008/03/pudge-butcher-papercraft-fresh-meat.jpg" alt="Pudge Butcher" /></a></p>
<p style="text-align: center"> <strong>Pudge Butcher</strong></p>
<table width="100%">
<tr>
<td valign="top"><img src="http://www.dota-allstars.com/images/lists/BTNImpale.gif" border="0" /></td>
<td valign="top"><strong>Meat Hook</strong>Launches  a bloody hook at a unit or location. The hook will snag the first  target it encounters, dealing damage then dragging the victim back to  the Butcher.</p>
<p><span>Level 1</span> &#8211; 400 range, 100 damage.</p>
<p><span>Level 2</span> &#8211; 600 range, 200 damage.</p>
<p><span>Level 3</span> &#8211; 800 range, 300 damage.</p>
<p><span>Level 4</span> &#8211; 1000 range, 400 damage.</p>
<p><span>Cooldown: </span> 14 seconds.</p>
<p>Level 1:  140 mana,  14 sec cooldown.</p>
<p>Level 2:  140 mana,  14 sec cooldown.</p>
<p>Level 3:  140 mana,  14 sec cooldown.</p>
<p>Level 4:  140 mana,  14 sec cooldown.</td>
</tr>
<tr>
<td colspan="2">&nbsp;</td>
</tr>
<tr>
<td valign="top"><img src="http://www.dota-allstars.com/images/lists/BTNPlagueCloud.gif" border="0" /></td>
<td valign="top"><strong>Rot</strong>Pudge  releases the disease and filth inside of him, dealing intense damage  and slowing surrounding enemies while hurting Pudge as well.</p>
<p><span>Level 1</span> &#8211; 25 damage/second.</p>
<p><span>Level 2</span> &#8211; 50 damage/second.</p>
<p><span>Level 3</span> &#8211; 75 damage/second.</p>
<p><span>Level 4</span> &#8211; 100 damage/second.</p>
<p>Passive</td>
</tr>
<tr>
<td colspan="2">&nbsp;</td>
</tr>
<tr>
<td valign="top"><img src="http://www.dota-allstars.com/images/lists/PASBTNExhumeCorpses.gif" border="0" /></td>
<td valign="top"><strong>Flesh Heap</strong>Pudge  is made of innumerable rotting corpses, giving him extra protection  against spells as well as the chance to add more to his bulk.</p>
<p><span>Level 1</span> &#8211; 4% magic reduction, slight Str bonus per kill.</p>
<p><span>Level 2</span> &#8211; 8% magic reduction, moderate Str bonus per kill.</p>
<p><span>Level 3</span> &#8211; 12% magic reduction, large Str bonus per kill.</p>
<p><span>Level 4</span> &#8211; 16% magic reduction, heavy Str bonus per kill.</p>
<p>Passive</td>
</tr>
<tr>
<td colspan="2">&nbsp;</td>
</tr>
<tr>
<td valign="top"><img src="http://www.dota-allstars.com/images/lists/BTNCannibalize.gif" border="0" /></td>
<td valign="top"><strong>Dismember</strong>Chows down on a target, causing excruciating pain.</p>
<p>Lasts 3 seconds at all levels.</p>
<p><span>Level 1</span> &#8211; 75 damage/second.</p>
<p><span>Level 2</span> &#8211; 125 damage/second.</p>
<p><span>Level 3</span> &#8211; 175 damage/second.</p>
<p><span>Cooldown: </span> 30 seconds.</p>
<p>Level 1:  100 mana,  30 sec cooldown.</p>
<p>Level 2:  130 mana,  30 sec cooldown.</p>
<p>Level 3:  170 mana,  30 sec cooldown.</td>
</tr>
</table>
<p><strong>Skill Builds &#8211;  Killer Build</strong></p>
<p>this is one of the most common but powerful build of Pudge</p>
<p>(Level 1)Rot<br />
(Level 2)Hook<br />
(Level 3)Rot<br />
(Level 4)Hook<br />
(Level 5)Hook<br />
(Level 6)Dismember<br />
(Level 7)Hook<br />
(Level 8)Rot<br />
(Level 9)Rot<br />
(Level 10)Flesh Heap<br />
(Level 11)Dismember<br />
(Level 12-14)Flesh Heap<br />
(Level 15)Stats<br />
(Level 16)Dismember<br />
(Level 17-25)Stats</p>
<p>Starting Items, The real Pudge Guide</p>
<p>Do you agree that bottle is more effective rather than tangos, 1.5 waters and 2 clarities, which cost 250 gold. I&#8217;d rather go buy these Ancient Tango of Essifation (80), Circlet of Nobility (185), Chicken (225) for a better start. I love chickens on early games because you can use it to deliver your bottle filled up, you can sneak at the power up spot, you can even sneak to the farm land when you might gang bang you enemy. In Mid game, just go  Boots of Travel, Hood of Defiance (only if you have int opponents), Vanguard for all your life regenaration. At late game, you could do Heart of Tarrasque, Assault Cuirass.</p>
<p><strong>How To Meat a Hook</strong></p>
<p>It&#8217;s not easy as you think, but as long as you can do it you will be having fun hooking up! how to learn it fast? just practice more and always remember that do not click a Hero when Meat Hooking, just aim ahead of the opponent. Meat Hook doesn&#8217;t damge your team mates, it can drag heroes using Avatar or N&#8217;aix skill but 0 damage.</p>

]]></content:encoded>
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		</item>
		<item>
		<title>How to play Nevermore Shadow Fiend, item skill guide</title>
		<link>http://www.asakapa.net/how-to-play-nevermore-shadow-fiend-item-skill-guide.html</link>
		<comments>http://www.asakapa.net/how-to-play-nevermore-shadow-fiend-item-skill-guide.html#comments</comments>
		<pubDate>Tue, 11 Mar 2008 12:54:28 +0000</pubDate>
		<dc:creator>Darren</dc:creator>
				<category><![CDATA[Dota]]></category>
		<category><![CDATA[DotA 6.51 Hero]]></category>
		<category><![CDATA[Dota Hero Review]]></category>
		<category><![CDATA[Nevermore Guide]]></category>
		<category><![CDATA[Nevermore Shadow Fiend]]></category>

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		<description><![CDATA[Nevermore Shadow Fiend Item Skill Guide

Nevermore the Shadow Fiend, one of the demons of burning legion who eats cunning souls of the deep. Nevermore is one of the most powerful shadow fiend that consumes all helpless souls around him. Nevermore is not just an ordinary fiend for he can blast you with his powerful spiritual [...]]]></description>
			<content:encoded><![CDATA[<p>Nevermore Shadow Fiend Item Skill Guide</p>
<p style="color: #cccccc"><img src="http://www.dota-allstars.com/images/lists/BTNShade.gif" style="float: left; margin-right: 10px" /></p>
<p>Nevermore the Shadow Fiend, one of the demons of burning legion who eats cunning souls of the deep. Nevermore is one of the most powerful shadow fiend that consumes all helpless souls around him. Nevermore is not just an ordinary fiend for he can blast you with his powerful spiritual spells and decaying enchantments. Few have survived his doom, and those who come forth shall perish with his existance.</p>
<p>Nevermore has a normal starting stat like the other heroes.<br />
movespeed: 300<br />
atack range: 500<br />
strenght: 15 ; +2.0/level<br />
agility: 20 ; +2.4/level<br />
intelligence: 18 ; +2.0/level<br />
hit points: 435<br />
mana points: 234<br />
damage: 35-41<br />
armor: 1.8</p>
<p>In game, Nevermore is one of the most picked hero in all other dota heroes. Nevermore has very strong nuke spell called Shadowraze, which has 3 kind of range, using C,X,Z. All other skills except for his ultimate Requiem of Souls are passive but not just passive they are freaking passive skills.</p>
<p>List of skills</p>
<p>Skill Build:<br />
LvL  1: Necromastery<br />
LvL  2: Shadowraze<br />
LvL  3: Shadowraze<br />
LvL  4: Necromastery<br />
LvL  5: Shadowraze<br />
LvL  6: Necromastery<br />
LvL  7: Shadowraze<br />
LvL  8: Necromastery<br />
LvL  9: Requiem of Souls<br />
LvL 10: Stats<br />
LvL 11: Requiem of Souls<br />
LvL 12-15: Stats<br />
LvL 16: Requiem of Souls<br />
LvL 17-20: Presence of the Dark Lord<br />
LvL 21-25: Stats<br />
You wonder why this is my skill build, no Requiem of Souls in level 6, coz you don&#8217;t really need it. All you need is Shadowraze max at level four also with Necromastery asap.</p>
<p>How to play Nevermore<br />
Fresh start while having the first batch of creeps, go buy few tangos, 2 clarity potion and some woods. after minutes, buy magic bottle and a chicken which is a big help for life regen because you can travel your chicken from your position to your base (making it a crow is much more effective, specially if powerup is on). later on, go buy boots of travel and few bracers, ofcource don&#8217;t buy 2 boots because its not stackable even if nevermoe has no foot at all.</p>
<p>In Mid game, go buy Dagger of Escape or kelen&#8217;s dagger in dota 6.50, 6.50c. 6.51, this dagger is your escape item or best support item also. if you got all this stuff, go for more power items and distrupter items like  Difuzal Blade, Black King Bar as a counter item or Ultimate Orbs for owning the game. You can also buy Hood of Defiance as a counter item for all skill nukers. Other power killing items for Nevermore is Sange and Yasha, Stygian Desolator. For 5v5, go to Lothar&#8217;s edge which you can sneak in then Requiem of Souls everyone which some oldschool players do.</p>
<table style="border: medium none " width="100%">
<tr>
<td valign="top"><img src="http://www.dota-allstars.com/images/lists/BTNDeathCoil.gif" style="padding: 8px" border="0" /></td>
<td valign="top">
<p class="mana"><font size="3"><strong>Shadowraze</strong></font></p>
<p class="p">Gives the Shadow Fiend the power to desecrate regions in front of him at varying distances.</p>
<p><span style="color: #ffcc00">Level 1</span> &#8211; 75 damage<br />
<span style="color: #ffcc00">Level 2</span> &#8211; 150 damage<br />
<span style="color: #ffcc00">Level 3</span> &#8211; 225 damage<br />
<span style="color: #ffcc00">Level 4</span> &#8211; 300 damage</p>
<p><span style="color: #99ccff">Cooldown: </span> 10 seconds.</p>
<p class="p">Level 1: 75 mana, 10 sec cooldown.<br />
Level 2: 75 mana, 10 sec cooldown.<br />
Level 3: 75 mana, 10 sec cooldown.<br />
Level 4: 75 mana, 10 sec cooldown.</td>
</tr>
<tr>
<td colspan="2" style="size: 0px">
<hr color="#ad9203" /></td>
</tr>
<tr>
<td valign="top"><img src="http://www.dota-allstars.com/images/lists/BTNSacrificialSkull.gif" style="padding: 8px" border="0" /></td>
<td valign="top">
<p class="mana"><font size="3"><strong>Necromastery</strong></font></p>
<p class="p">Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage.</p>
<p><span style="color: #ffcc00">Level 1</span> &#8211; 16 damage limit.<br />
<span style="color: #ffcc00">Level 2</span> &#8211; 30 damage limit.<br />
<span style="color: #ffcc00">Level 3</span> &#8211; 46 damage limit.<br />
<span style="color: #ffcc00">Level 4</span> &#8211; 60 damage limit.</p>
<p class="p">Passive</p>
</td>
</tr>
<tr>
<td colspan="2" style="size: 0px">
<hr color="#ad9203" /></td>
</tr>
<tr>
<td valign="top"><img src="http://www.dota-allstars.com/images/lists/PASBTNRegenerationAura.gif" style="padding: 8px" border="0" /></td>
<td valign="top">
<p class="mana"><font size="3"><strong>Presence of the Dark Lord</strong></font></p>
<p class="p">The presence of such a horrible creature terrifies nearby enemies, reducing their armor.</p>
<p><span style="color: #ffcc00">Level 1</span> &#8211; 1 armor reduction.<br />
<span style="color: #ffcc00">Level 2</span> &#8211; 2 armor reduction.<br />
<span style="color: #ffcc00">Level 3</span> &#8211; 3 armor reduction.<br />
<span style="color: #ffcc00">Level 4</span> &#8211; 4 armor reduction.</p>
<p class="p">Passive</p>
</td>
</tr>
<tr>
<td colspan="2" style="size: 0px">
<hr color="#ad9203" /></td>
</tr>
<tr>
<td valign="top"><img src="http://www.dota-allstars.com/images/lists/BTNDizzy.gif" style="padding: 8px" border="0" /></td>
<td valign="top">
<p class="mana"><font size="3"><strong>Requiem of Souls</strong></font></p>
<p class="p">Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the Shadow Fiend. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect.</p>
<p><span style="color: #99ccff">Cooldown: </span> 120/110/100 seconds.</p>
<p class="p">Level 1: 150 mana, 120 sec cooldown.<br />
Level 2: 175 mana, 110 sec cooldown.<br />
Level 3: 200 mana, 100 sec cooldown</td>
</tr>
</table>
<p>For late game items i&#8217;ll go for<br />
Eye of Skady<br />
Linken Sphere<br />
Satanic or Heart<br />
Monkey King Bar or Buriza or Butterfly<br />
Also Add Cuirass if you can manage to buy them all, if you do you will rock the game killing your opponent even in their base.</p>
<p><em>see also:</em><a href="http://www.smile4you.co.uk"><br />
</a></p>

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		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>How to play Kael Invoker in Dota 6.50/6.51 Map</title>
		<link>http://www.asakapa.net/how-to-play-kael-invoker-in-dota-650-map.html</link>
		<comments>http://www.asakapa.net/how-to-play-kael-invoker-in-dota-650-map.html#comments</comments>
		<pubDate>Wed, 27 Feb 2008 13:05:00 +0000</pubDate>
		<dc:creator>Darren</dc:creator>
				<category><![CDATA[Dota]]></category>
		<category><![CDATA[DotA 6.50b Hero]]></category>
		<category><![CDATA[Dota Hero Review]]></category>
		<category><![CDATA[New Dota Hero]]></category>

		<guid isPermaLink="false">http://www.asakapa.net/how-to-play-kael-invoker-in-dota-650-map.html</guid>
		<description><![CDATA[I found a video you might want to see on how to beat kael the invoker in dota map 6.50b or even in the latest map 6.51.

best items 4 him are
power treads (str type)
eul scepter divinity
bloodstone
shiva
guinsoo
and skadi
your maximum speed will be 478. Next article will be on how to win over with Kael invoker skills [...]]]></description>
			<content:encoded><![CDATA[<p>I found a video you might want to see on how to beat kael the invoker in dota map 6.50b or even in the latest map 6.51.<br />
<code><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/caDCu4FWpAs&#038;rel=1&#038;border=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/caDCu4FWpAs&#038;rel=1&#038;border=0" type="application/x-shockwave-flash" wmode="transparent"width="425" height="355"></embed></object></code><br />
best items 4 him are<br />
power treads (str type)<br />
eul scepter divinity<br />
bloodstone<br />
shiva<br />
guinsoo<br />
and skadi<br />
your maximum speed will be 478. Next article will be on how to win over with Kael invoker skills spammer hero. Just what type can own Kael in dota. Keep on reading, Rock on!</p>

]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>N&#8217;aix Lifestealer Best Item Build &amp; Skills</title>
		<link>http://www.asakapa.net/naix-lifestealer-best-item-build-skills.html</link>
		<comments>http://www.asakapa.net/naix-lifestealer-best-item-build-skills.html#comments</comments>
		<pubDate>Tue, 26 Feb 2008 13:05:35 +0000</pubDate>
		<dc:creator>Darren</dc:creator>
				<category><![CDATA[Dota]]></category>
		<category><![CDATA[Online Games]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[DotA 6.51]]></category>
		<category><![CDATA[Dota maps]]></category>
		<category><![CDATA[N'aix Lifestealer]]></category>

		<guid isPermaLink="false">http://www.asakapa.net/naix-lifestealer-best-item-build-skills.html</guid>
		<description><![CDATA[Yesterday,  I was playing Dota late at night with my old friend way back high  school and we were owning the entire game after game in GG DotA Client.  It was late so we decided to make latest new DotA map 6.51 and I choose  Void as one of my favorite [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://dota-allstars.com/images/heads/Lifestealer.jpg" width="92" height="112" />Yesterday,  I was playing Dota late at night with my old friend way back high  school and we were owning the entire game after game in GG DotA Client.  It was late so we decided to make latest new DotA map 6.51 and I choose  Void as one of my favorite hero in Dota. Other players choose their  hero but at the last minute of choosing them one of our opponents  picked N&#8217;aix Lifestealer. Now, we start to trash talking to our  opponents as one of the funny part paying Dota. I wasn’t by N’aix even  its new or the old N’aix because that hero is so lame to play with. But  after all that nonsense trash talks we were amaze by the new N’aix  Lifestealer because he owned us all.</p>
<p>Just a recap  of N’aix from old version to new and some videos.<br />
N’aix Lifestealer starting stats</p>
<p>Strength &#8211; 25 + 2.4</p>
<p>Agility &#8211; 18 + 1.9</p>
<p>Intelligence &#8211; 15 + 1.75</p>
<p>Learns Rage, Feast, Open Wounds, and Infest.</p>
<p>Attack range of 100 (melee).</p>
<p>Movement speed of 300.</p>
<p><img src="http://www.dotaportal.com/images/heroes/animations/U007.gif" />Hero Abilities</p>
<table style="border: medium none " width="100%">
<tr>
<td valign="top"><img src="http://www.dota-allstars.com/images/lists/BTNUnholyFrenzy.gif" style="padding: 8px" border="0" /></td>
<td valign="top">
<p class="mana"><font size="3"><strong>Rage</strong></font></p>
<p class="p">N&#8217;aix goes into a maddened rage, becoming immune to magic spells and gaining increased attack speed.</p>
<p><span style="color: #ffcc00">Level 1</span> &#8211; 30% Increased Attack Speed and Magic Immunity. Lasts for 2.5 seconds.<br />
<span style="color: #ffcc00">Level 2</span> &#8211; 45% Increased Attack Speed and Magic Immunity. Lasts for 3.25 seconds.<br />
<span style="color: #ffcc00">Level 3</span> &#8211; 60% Increased Attack Speed and Magic Immunity. Lasts for 4 seconds.<br />
<span style="color: #ffcc00">Level 4</span> &#8211; 80% Increased Attack Speed and Magic Immunity. Lasts for 4.75 seconds.</p>
<p><span style="color: #99ccff">Cooldown: </span> 15 seconds.<br />
<span style="color: #99ccff">Manacost: </span> 75</p>
<p class="p">Level 1: 75 mana, 15 sec cooldown.<br />
Level 2: 75 mana, 15 sec cooldown.<br />
Level 3: 75 mana, 15 sec cooldown.<br />
Level 4: 75 mana, 15 sec cooldown.</td>
</tr>
<tr>
<td colspan="2" style="size: 0px">&nbsp;</td>
</tr>
<tr>
<td valign="top"><img src="http://www.dota-allstars.com/images/lists/BTNCannibalize.gif" style="padding: 8px" border="0" /></td>
<td valign="top">
<p class="mana"><font size="3"><strong>Feast</strong></font></p>
<p class="p">Regenerates a portion of enemy&#8217;s current HP and deals the same portion per attack.</p>
<p><span style="color: #ffcc00">Level 1</span> &#8211; 4%.<br />
<span style="color: #ffcc00">Level 2</span> &#8211; 5%.<br />
<span style="color: #ffcc00">Level 3</span> &#8211; 6%.<br />
<span style="color: #ffcc00">Level 4</span> &#8211; 7%.</p>
<p class="p">Passive</p>
</td>
</tr>
<tr>
<td colspan="2" style="size: 0px">&nbsp;</td>
</tr>
<tr>
<td valign="top"><img src="http://www.dota-allstars.com/images/lists/BTNGhoulFrenzy.gif" style="padding: 8px" border="0" /></td>
<td valign="top">
<p class="mana"><font size="3"><strong>Open Wounds</strong></font></p>
<p class="p">Naix rends the enemy, slowing his movespeed and allowing his allies to feast on his life force, regenerating a portion of the damage dealt. Victim slowly recovers movement speed over 7 seconds.</p>
<p><span style="color: #ffcc00">Level 1</span> &#8211; 10%.<br />
<span style="color: #ffcc00">Level 2</span> &#8211; 15%.<br />
<span style="color: #ffcc00">Level 3</span> &#8211; 20%.<br />
<span style="color: #ffcc00">Level 4</span> &#8211; 25%.</p>
<p><span style="color: #99ccff">Cooldown: </span> 30/25/20/15<br />
<span style="color: #99ccff">Manacost: </span> 70/80/90/100</p>
<p class="p">Level 1: 70 mana, 30 sec cooldown.<br />
Level 2: 80 mana, 25 sec cooldown.<br />
Level 3: 90 mana, 20 sec cooldown.<br />
Level 4: 100 mana, 15 sec cooldown.</td>
</tr>
<tr>
<td colspan="2" style="size: 0px">&nbsp;</td>
</tr>
<tr>
<td valign="top"><img src="http://www.dota-allstars.com/images/lists/BTNOrbOfCorruption.gif" style="padding: 8px" border="0" /></td>
<td valign="top">
<p class="mana"><font size="3"><strong>Infest</strong></font></p>
<p class="p">The Lifestealer tears its way into the unfortunate body of a target unit, laying dormant and undetectable inside its living frame until he is ready to consume it and come to form. Regains health from the infested unit.</p>
<p><span style="color: #ffcc00">Level 1</span> &#8211; Allied and Neutral units. Consumes current health.<br />
<span style="color: #ffcc00">Level 2</span> &#8211; Allied, Enemy and Neutral units. Consumes current health.<br />
<span style="color: #ffcc00">Level 3</span> &#8211; Allied, Enemy and Neutral units. Consumes max health.</p>
<p><span style="color: #99ccff">Cooldown: </span> 100/70/40<br />
<span style="color: #99ccff">Manacost: </span> 150/100/50</p>
<p class="p">Level 1: 150 mana, 100 sec cooldown.<br />
Level 2: 100 mana, 70 sec cooldown.<br />
Level 3: 50 mana, 40 sec cooldown</td>
</tr>
</table>
<p>My item build:<br />
1st: Ring of Regen<br />
2 ironwood branches</p>
<p>Mid-game :<br />
1. Power Treads<br />
2. Cranium Basher<br />
3. Cranium Basher<br />
4. Monkey King Bar<br />
5. Satanic<br />
6. Hyperstone<br />
But that night his items were 4 Helm of Iron Will, 1 Power Treads  and Helm of the Dominator. Imagine, a lifestealer, immune in magic for  seconds, a slow skill and 40+ armor. Maybe tonight I&#8217;ll play N&#8217;aix and  own my opponents as well with this new item build.</p>
<p>Recommended Sites:<br />
<a href="http://www.findamarketingconsultant.co.uk"><br />
</a></p>

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		</item>
		<item>
		<title>Dota 6.51 Latest Map Download Changelog</title>
		<link>http://www.asakapa.net/dota-651-latest-map-download-changelog.html</link>
		<comments>http://www.asakapa.net/dota-651-latest-map-download-changelog.html#comments</comments>
		<pubDate>Tue, 26 Feb 2008 12:18:51 +0000</pubDate>
		<dc:creator>Darren</dc:creator>
				<category><![CDATA[Dota]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[DotA 6.51]]></category>
		<category><![CDATA[Dota maps]]></category>

		<guid isPermaLink="false">http://www.asakapa.net/dota-651-latest-map-download-changelog.html</guid>
		<description><![CDATA[Dota 6.51 Latest Map Download Link 1 		Link 2 		Link 3 		Link 4		 		Link 5		 		Link 6		 		Link 7

6.51 Changelog
===============
* Fixed a bug with Kellen&#8217;s Dagger that caused it to sometimes not get disabled when hit
* Fixed Land Mines tooltip
* Increased cast range of Kelen&#8217;s Dagger
* Undid previous Bottle changes. Bottle now works as follows: [...]]]></description>
			<content:encoded><![CDATA[<p>Dota 6.51 Latest Map Download <a href="http://www.uploadking.net/download/m5qZjqrBs5WemJaWpm2Ww9rT1YvtZ2SA0puTfaOUmYKt">Link 1</a> 		<a href="http://mirror.geesu.net/dota/download.php?f=DotA%20Allstars%20v6.51.w3x">Link 2</a> 		<a href="http://dreamscenevideo.net/dota/DotA%20Allstars%20v6.51.w3x">Link 3</a> 		<a href="http://www.dota.gamingtagz.com/maps/DotA%20Allstars%20v6.51.w3x">Link 4</a>		 		<a href="http://www.cheesemayhem.com/DotA%20Allstars%20v6.51.w3x">Link 5</a>		 		<a href="http://www.spangereid.com/dota/DotA%20Allstars%20v6.51.w3x">Link 6</a>		 		<a href="http://www.myklspace.com/dota/DotA%20Allstars%20v6.51.w3x">Link 7<br />
</a><br />
6.51 Changelog<br />
===============<br />
* Fixed a bug with Kellen&#8217;s Dagger that caused it to sometimes not get disabled when hit<br />
* Fixed Land Mines tooltip<br />
* Increased cast range of Kelen&#8217;s Dagger<br />
* Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.<br />
* Fixed Medusa&#8217;s Mana Shield from triggering Essence Aura<br />
* Fixed Searing Arrows&#8217; tooltip<br />
* Changed Hyperstone purchase hotkey to fix a conflict<br />
* Fixed a bug with Invoker when creating illusions<br />
* Updated Kelen&#8217;s Dagger tooltip<br />
* Undid some of Morphling&#8217;s base damage buff from last version<br />
* Fixed Bloodrage tooltip<br />
* Fixed Pulse Nova and Invoker&#8217;s Reagents from triggering Last Word<br />
* Smokescreen interrupts teleportation once again<br />
* Color coded Invoker&#8217;s spell descriptions (203050)<br />
* Improved Sange&#8217;s percentage and Yasha&#8217;s percentage, and lowered the recent buff on S&amp;Y a little<br />
* Fixed Vladmir&#8217;s Offering sell cost<br />
* Increased Counter Helix chance by 2%<br />
* Minor bonus armor in True Form<br />
* Improved the effect timing on Split Earth (187877)<br />
* -swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)<br />
* Improved Shuriken Toss cast range<br />
* Added new Backtrack icon (183079)<br />
* Changed Battlefury recipe slightly<br />
* Lowered Poof casting time from 2 to 1.5 seconds<br />
* Lowered Elder Dragon Form&#8217;s manacost and cooldown a little<br />
* Added neutrals field to -cs<br />
* Changed Phantom Edge&#8217;s secondary ability from evasion to magic resistance<br />
* Replaced Phantom Assassin&#8217;s Shadow Strike with a different similar ability (132694)<br />
* Fixed a minor coding bug with Time Lapse</p>
<p style="text-align: center"><img src="http://www.asakapa.net/wp-content/themes/default/images/DotA.jpg" /></p>
<p style="text-align: center"><strong>Warcraft III </strong></p>
<p style="text-align: center">&nbsp;</p>
<p>* Fixed Impale based spells from moving Juggernaut during Omnislash<br />
* Added new icon for Melting Strike<br />
* Reduced some lag with Invoker<br />
* Fixed level 1 March of the Machines doing slightly less damage than intended<br />
* Removed stock cooldown on Ironwood Branch<br />
* Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at this point)<br />
* -swap is now allowed in -sd<br />
* Fixed some minor neutrals&#8217; vision and pathing glitches<br />
* Lowered level 1 and 2 cast range on Replicate<br />
* Lowered Phantom Assassin&#8217;s cast animation time<br />
* Fixed a bug with Exorcism&#8217;s cooldown after leveling Witchcraft<br />
* Fixed some issues with -ah<br />
* Refined how some kill related messages and sounds are shown<br />
* Increased mana regeneration on Perseverance by 25%<br />
* Lowered Buriza recipe by 250 gold<br />
* Changed Voodoo Restoration to heal over a smoother interval (same total regen)<br />
* Lowered Manta Style&#8217;s cooldown a bit<br />
* Fixed a bug with Voodoo Restoration and Impales<br />
* Fixed a bug with invoker in -spreverse<br />
* Fixed some inconsistencies with tower visions (TheLoneWolf14)<br />
* Increased duration of Lycanthrope&#8217;s wolves a bit and allowed them to attack air<br />
* Temporarily disabled -unstuck command<a href="http://www.myklspace.com/dota/DotA%20Allstars%20v6.51.w3x"></a></p>

]]></content:encoded>
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		</item>
		<item>
		<title>Best Heroes in Dota World Teamups</title>
		<link>http://www.asakapa.net/best-heroes-in-dota-world-teamups.html</link>
		<comments>http://www.asakapa.net/best-heroes-in-dota-world-teamups.html#comments</comments>
		<pubDate>Thu, 21 Feb 2008 12:34:26 +0000</pubDate>
		<dc:creator>Darren</dc:creator>
				<category><![CDATA[Dota]]></category>
		<category><![CDATA[Online Games]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Best Dota Teams]]></category>
		<category><![CDATA[Dota Heroes]]></category>
		<category><![CDATA[Dota Teamups]]></category>

		<guid isPermaLink="false">http://www.asakapa.net/best-heroes-in-dota-world-teamups.html</guid>
		<description><![CDATA[Looking for the best 5 versus 5 hero teamup? Look at this 5 Hero teamup guide I build, you will never regret reading it. And ofcourse you will owning the game not unless you have a bad connection. This is just a quick review on Razor, Mirana, Pudge, Sniper and Void as they teamup for [...]]]></description>
			<content:encoded><![CDATA[<p>Looking for the best 5 versus 5 hero teamup? Look at this 5 Hero teamup guide I build, you will never regret reading it. And ofcourse you will owning the game not unless you have a bad connection. This is just a quick review on Razor, Mirana, Pudge, Sniper and Void as they teamup for the best 5v5 teamup in Dota.Heroes to pick before your opponent does. Click them you might miss it.</p>
<p><img src="http://www.asakapa.net/images/asakapa_PriestessOfTheMoon.gif" alt="Priestess Of The Moon" width="64" height="64" /><img src="http://www.asakapa.net/images/asakapa_razor.gif" alt="Razor" width="64" height="64" /><img src="http://www.asakapa.net/images/asakapa_sniper.gif" alt="Sniper" width="64" height="64" /><img src="http://www.asakapa.net/images/asakapa_void.gif" alt="Void" width="64" height="64" /><img src="http://www.asakapa.net/images/asakapa_Abomination.gif" alt="Abomination" width="64" height="64" /></p>
<p>Razor Lightning Revenant<br />
Mirana Nightshade, Priestess of the Moon<br />
Pudge Butcher<br />
Kardel Sharpeye, Dwarven Sniper<br />
Darkterror, Faceless Void</p>
<p>Razor Lightning Revenant is one of the dark elementor of lightning who can cast lightning and kill you in instances, Razor Lightning Revenant is one of the most fastest hero in Dota Defense of the Ancients. Razor Lightning Revenant is best with attack speed(AS) items like Boots of Travel, Butterfly, Sange and Yasha. But speed its the key, having high speed you must also equip with powerful damage enhancement like Black King Bar, Desolator or even Divine Reaper will do, ofcourse if you can save gold and buy it. if you have this items ingame you are a monsterous being the whole game.</p>
<p>Mirana Nightshade, Priestess of the Moon , the knight guardians of the ancient forest. Mirana Nightshade, Priestess of the Moon is also a agility type hero but still you can convert her to an intellect hero, spamming his skills still Mirana Nightshade, Priestess of the Moon is a agi hero type as i assumed. One good advantage for Mirana Nightshade, Priestess of the Moon is the escaping skill, Mirana Nightshade, Priestess of the Moon can leap a small distance but surely can avoid a hot spot for gang bang hero kill. From start just equip this hero a Arcane Ring then go Boots of Speed, after which you can kill mobs, creeps and hero then save enough money to buy Maelstorm, then after that go Mjolnir and a couple of wraight band and 1 of redhorse bottle, opsss sorry wrong bottle, buy empty bottle worth 700.</p>
<p>Pudge Butcher &#8211; this guys is a yuck! he looks like a food for the undead, even he is undead already. Still he owned every single hero in the game. Agi type or Int type just run away from Pudge Butcher . Pudge Butcher build has a lot of combination, you can be a high damage Pudge Butcher , int Pudge Butcher or agi Pudge Butcher . But for me the perfect Pudge Butcher is a vital Pudge Butcher with his meat hook, ROT skill then eat your opponents flesh(yum yum). From startup, just equip this guy with 2 Ring of regen, Braces and branches which is very usefull for only 57 gold. After which you did those funny meat hooks and mobbing creeps, go combine 2 Vanguards and you are unstoppable.</p>
<p style="text-align: center"><img src="http://www.asakapa.net/wp-content/themes/default/images/pudge.jpg" /></p>
<p style="text-align: center"><strong>Pudge-Butcher </strong></p>
<p>Kardel Sharpeye, Dwarven Sniper &#8211; this hero is my grandpa, opss sorry kardel. The unique thing with Kardel Sharpeye, Dwarven Sniper&#8217;s range and stun effect. You can go against any type of hero with Kardel, unless you are against your oppornent is a skill spammer, you need a lot of health regen for this. Kardel Sharpeye, Dwarven Sniper&#8217;s ideal items are Black King Bar or Sange and Yasha, or Desolator, Boots of Speed, Butterfly and thats it.Darkterror, Faceless Void is the best ending game hero. You need to kill Kael the Invoker ingame? try using Darkterror, Faceless Void. Same build as a Strength type hero, equip this guy with Boots of Speed, Bracers for early start and Branches. This guys is best equip with Basher or Black King Bar and support with Mask of Madness and Dagger of Escape.</p>
<p>As a roundup review, Razor Lightning Revenant and Kardel Sharpeye, Dwarven Sniper are the one who will be the long range killing machine and will be supported with Mirana Nightshade, Priestess of the Moon who can also be the bait for your opponents baiting trick. Mirana can be also a distract Hero for those creeping in the forst. Pudge Butcher meanwhile is your tanker for all means just don&#8217;t forget to buy Mekanism. Lastly, Darkterror, Faceless Void is your final killing for those whom who seek death.</p>
<p><img src="http://www.asakapa.net/images/asakapa_PriestessOfTheMoon.gif" alt="Priestess Of The Moon" width="64" height="64" /><img src="http://www.asakapa.net/images/asakapa_razor.gif" alt="Razor" width="64" height="64" /><img src="http://www.asakapa.net/images/asakapa_sniper.gif" alt="Sniper" width="64" height="64" /><img src="http://www.asakapa.net/images/asakapa_void.gif" alt="Void" width="64" height="64" /><img src="http://www.asakapa.net/images/asakapa_Abomination.gif" alt="Abomination" width="64" height="64" /><br />
Best Heroes in Defense of the Ancients.<br /><div class="ngg-albumoverview">
			<div class="ngg-album">
				<div class="ngg-albumtitle"><a href="/category/pc-games/dota/feed?album=1&amp;gallery=1">Cosplays</a></div>
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					<div class="ngg-thumbnail"><a href="/category/pc-games/dota/feed?album=1&amp;gallery=1"><img src="http://www.asakapa.net/wp-content/gallery/cosplays/thumbs/thumbs_asakapa_cosplay_girl.jpg" alt="Cosplays" title="Cosplays"/></a></div>
					<div class="ngg-description"><p></p><p><strong>16</strong> Photos</p></div>
</div>
</div></div>
<div class="ngg-clear"></div>

<hr /> <a href="http://www.plumbworld.co.uk/designer-radiators-2080-0000"><br />
</a></p>

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		<item>
		<title>Kael The Invoker Skills Guide, Item Build</title>
		<link>http://www.asakapa.net/kael-the-invoker-skills-guide-item-build.html</link>
		<comments>http://www.asakapa.net/kael-the-invoker-skills-guide-item-build.html#comments</comments>
		<pubDate>Wed, 13 Feb 2008 04:25:29 +0000</pubDate>
		<dc:creator>Darren</dc:creator>
				<category><![CDATA[Dota]]></category>
		<category><![CDATA[DotA 6.50b Hero]]></category>
		<category><![CDATA[Dota Hero Review]]></category>
		<category><![CDATA[New Dota Hero]]></category>

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		<description><![CDATA[It was late night when I was about to get out from work, so i decided to relax few minutes of my own. I went to a not so popular internet cafe and the rate of their rent was so cheap. Imagine 6 PHP for every hour you play. OMG just 6 pesos you will [...]]]></description>
			<content:encoded><![CDATA[<p>It was late night when I was about to get out from work, so i decided to relax few minutes of my own. I went to a not so popular internet cafe and the rate of their rent was so cheap. Imagine 6 PHP for every hour you play. OMG just 6 pesos you will never beleive ment but its true. So I try to blog few things in the site and post some topics in the forum then decided to play DotA.</p>
<p style="text-align: center"><img src="http://www.imagecows.com/uploads/3696-Kael_the_Invoker.jpg" alt="Kael the Invoker" width="188" height="233" /></p>
<p align="center"><strong>Kael The Invoker</strong></p>
<p>I stunned myself because their was a new map with new hero Kael The Invoker. I wanted to test if this new character is good in one on one, hero killer or a best support. After playing about 3 matches, to my conclusion Kael the Invoker can be played if you are a PRO dota player. Since this character is very confusing about his skills, its not that hard but you better play more and more to be the best Kael the Invoker user.</p>
<p style="text-align: center"><img src="http://www.imagecows.com/uploads/be01-Kael_the_Invoker2.jpg" width="340" height="149" /></p>
<p align="center"><strong>Spells &amp; Description of Kael Skills.</strong></p>
<p align="center">&nbsp;</p>
<p align="left"><img src="http://img509.imageshack.us/img509/1218/quasvk3.jpg" alt="Quas" /><strong>Quas</strong></p>
<p>Gives 0.75 HP regen per level per instance.</p>
<p><img src="http://img120.imageshack.us/img120/6021/wexzb5.jpg" alt="Wex" /><strong>Wex</strong></p>
<p>Given 2% AS and 1% MS per level per instance.</p>
<p><img src="http://img404.imageshack.us/img404/6312/exortxg3.jpg" alt="Exort" /><strong>Exort</strong></p>
<p>3 damage per level per instance.</p>
<p>After you leveled up to 6, you will get this new skills. Don&#8217;t try to confuse yourself just test some of this to some of the creeps. It wont hurt.</p>
<p><img src="http://img257.imageshack.us/img257/8896/invokeya5.jpg" alt="invoke" /></p>
<p><strong>Level 6 &#8211; Invoker build [QQW] &#8211; [R]</strong></p>
<p>Combines the properties of the elements currently being manipulated,  creating a new spell at Invokers disposal. The invoked spell is  determined by the combination of Quas, Wex and Exort.</p>
<p><em>Level 1</em> &#8211; 1 Invoke, 30 cd</p>
<p><em>Level 2 </em>- 2 Invoke, 30 cd</p>
<p><em>Level 3</em> &#8211; 2 Invoke, 15 cd</p>
<p><em>Level 4</em> &#8211; 2 Invoke, 5 cd</p>
<p>Alright, we just covered Invokers basic Spells.. Keep in mind that <strong>Q</strong> represents Quas, <strong>W </strong>is Wex and <strong>E</strong> is Exort! This will help you in managing Invokers spells.</p>
<p><span id="more-137"> </span></p>
<p><strong>The Breakdown build: </strong></p>
<p><img src="http://img132.imageshack.us/img132/6344/coldsnapqqqkg9.jpg" alt="Cold Snap" /></p>
<p><strong><em>Cold Snap [QQQ] &#8211; [Y]</em></strong></p>
<p>Invoker draws the heat from an enemy, chilling them to their very  core for up to 6 seconds based on Quas. Any damage taken in this state  will briefly stun them for 0.4 seconds and deal 30 damage.</p>
<p>Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas.</p>
<p><img src="http://img170.imageshack.us/img170/2189/alacritywwwom6.jpg" alt="Alacrity" /></p>
<p><strong><em>Alacrity [WWW] &#8211; [Z]</em></strong></p>
<p>Invoker infuses an ally with an immense surge of energy, increasing  their attack speed to a maximum of 160% based on Wex for 5 seconds.</p>
<p><img src="http://img519.imageshack.us/img519/8758/sunstrikeeeenc1.jpg" alt="Sun Strike" /></p>
<p><strong><em>Sun Strike [EEE] &#8211; [T]</em></strong></p>
<p>Sends a catastrophic ray of fierce energy from the sun at any  targeted location after a 1.7 second delay, incinerating all enemies  standing beneath it. Deals 75-450 damage based on Exort which is spread  over all enemy units withing its 200 AoE.</p>
<p><img src="http://img257.imageshack.us/img257/4012/ghostwalkqqwhw4.jpg" alt="Ghost Walk" /></p>
<p><strong><em>Ghost Walk [QQW] &#8211; [V]</em></strong></p>
<p>Invoker manipulates the ice and electrical energies around him,  rendering his body invisible. The elemental imbalance created as a  consequence slows nearby enemies by up to 40% based on Quas, and  Invoker from 30 to 0% based on Wex.</p>
<p><img src="http://img263.imageshack.us/img263/7314/icewallqqezy4.jpg" alt="ice Wall" /></p>
<p><strong><em>Ice Wall [QQE] &#8211; [G]</em></strong></p>
<p>Generates a wall of solid ice directly in front of Invoker for up to  10 seconds. The bitter cold emanating from it greatly slows nearby  enemies based on Quas and deals to up to 30 damage each second based on  Exort.</p>
<p><img src="http://img136.imageshack.us/img136/8956/tornadowwqvo5.jpg" alt="Tornado" /></p>
<p><strong><em>Tornado [WWQ] &#8211; [X]</em></strong></p>
<p>Unleashes a fast moving tornado that picks up enemy units in its  path, suspending them helplessly in the air shortly before allowing  them to plummet to their doom. Deals 375 damage based on Wex and Quas,  with distance up to 3100 based on Wex. Holds enemies in the air for up  to 2.2 seconds based on Quas.</p>
<p><img src="http://img116.imageshack.us/img116/2672/empwwehc1.jpg" alt="EMP" /></p>
<p><strong><em>EMP [WWE] &#8211; [C]</em></strong></p>
<p>Invoker builds up a charge of electromagnetic energy at a targeted  location which automatically detonates after 2-4 seconds based on Wex.  The detonation covers a 700 area, dealing up to 300 damage based on  Exort and draining up to 400 mana based on Wex.</p>
<p><img src="http://img210.imageshack.us/img210/3569/forgespiriteeqdd5.jpg" alt="Forge Spirit" /></p>
<p><strong><em>Forge Spirit [EEQ] &#8211; [F]</em></strong></p>
<p>Invoker forges a spirit embodying the strength of fire and fortitude  of ice. Attack range, damage and life is based on Exort while mana,  duration, and armor is based on Quas. The elementals scorching attack  is capable of melting the armor on enemy heroes by 1 each hit to a  maximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker is  capable of creating 2 spirits instead of 1.</p>
<p><img src="http://img412.imageshack.us/img412/4727/chaosmeteoreewln5.jpg" alt="Chaos Meteor" /></p>
<p><strong><em>Chaos Meteor [EEW] &#8211; [D]</em></strong></p>
<p>Invoker pulls a flaming meteor from space onto the targeted  location. Upon landing, the meteor rolls forward dealing up to 260  damage per second based on Exort for up to 1550 range based on Wex.  Deals minor residual damage to units that get hit.</p>
<p><img src="http://img512.imageshack.us/img512/1191/defeaningblastqweeu3.jpg" alt="Defeaning Blast" /></p>
<p><strong><em>Defeaning Blast [QWE] &#8211; [B]</em></strong></p>
<p>Invoker unleashes a mighty sonic wave in front of him, dealing up to  280 damage to any enemy unit it collides with based on Exort. The sheer  impact from the blast is enough to knock those enemy units back for a  maximum of 1.75 seconds based on Quas, in addition to preventing their  attacks for a further 1-4 seconds based on Wex.</p>
<p>This new dota hero Kael the invoker is one of the hardest to learn hero but if you learn its technique, you will owning in the game. This new dota hero is very cool, especially the meteor and tornado skills, the combos look awesome. Take note that Kael is unable to have any of the 10 spells above until he&#8217;s reached level 6. Plus, he only gets one spell at a time.</p>
<p>Kael The Invoker Cheat Tricks</p>
<p>this is not just a cheat its normally a trick. just buy this items and equip him with<br />
1. boots of travel<br />
2. sange &amp; yasha<br />
3. 3 wex<br />
and you have 500 movementspeed  and then you have alcarity with 160 attack speed  but if you have mask of madnnes to you have the full movement speed thats better than barathum.</p>
<p>or another best item build will be<br />
2 vanguard or 1 tarasque<br />
1 radiance<br />
1 boots of travel<br />
1 aganims scepter<br />
1 ginsoo<br />
1 tarasque</p>
<p>I&#8217;ve added small video as you can see how Kael works. Maybe I should try some few test with this hero. Some people says Kael is not that powerful, Though he has Combo&#8217;s, Skill Damage,and Disabling capabilities doesnt meantthat he is IMBALANCED or TOO STRONG. Lot of gamer already knew that he can be easily countered. Just buy Black King Bar and linking to repel his magic skills orr buy DAGGER of initiation for you to  get close to him easily.</p>

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		</item>
		<item>
		<title>DotA Map 6.50b Downloads</title>
		<link>http://www.asakapa.net/dota-map-650b-downloads.html</link>
		<comments>http://www.asakapa.net/dota-map-650b-downloads.html#comments</comments>
		<pubDate>Wed, 13 Feb 2008 03:57:44 +0000</pubDate>
		<dc:creator>Darren</dc:creator>
				<category><![CDATA[Dota]]></category>
		<category><![CDATA[Dota 6.50b Map Downloads]]></category>
		<category><![CDATA[Dota maps]]></category>

		<guid isPermaLink="false">http://www.asakapa.net/dota-map-650b-downloads.html</guid>
		<description><![CDATA[DotA Download Latest Map 6.50b Here
Link 1 &#124;    Link 2 &#124;    Link 3 &#124;    Link 4 &#124;    Link 5  &#124;Link 6 &#124; Link 7
Dota Map 6.50b Changelog
* Fixed a bunch of bugs reported
Dota Map 6.50 Changelog
Hero Changes:
* Removed manacost on Mana Shield activation
* [...]]]></description>
			<content:encoded><![CDATA[<p>DotA Download Latest Map 6.50b Here</p>
<p><a href="http://dota.design-services.us/DotA%20Allstars%20v6.50b.w3x" rel="nofollow">Link 1</a> |    <a href="http://mirror.geesu.net/dota/download.php?f=DotA%20Allstars%20v6.50b.w3x" rel="nofollow">Link 2</a> |    <a href="http://dreamscenevideo.net/dota/DotA%20Allstars%20v6.50b.w3x" rel="nofollow">Link 3</a> |    <a href="http://www.dota.gamingtagz.com/maps/DotA%20Allstars%20v6.50b.w3x" rel="nofollow">Link 4</a> |    <a href="http://www.the-skynet.com/dota/DotA%20Allstars%20v6.50b.w3x" rel="nofollow">Link 5</a>  |<a href="http://www.cheesemayhem.com/DotA%20Allstars%20v6.50b.w3x" rel="nofollow">Link 6</a> | <a href="http://www.spangereid.com/dota/DotA%20Allstars%20v6.50b.w3x" rel="nofollow">Link 7</a></p>
<p>Dota Map 6.50b Changelog</p>
<p>* Fixed a bunch of bugs reported<br />
Dota Map 6.50 Changelog</p>
<p>Hero Changes:</p>
<p>* Removed manacost on Mana Shield activation</p>
<p>* Changed Leap&#8217;s cooldown to scale with levels</p>
<p>* Improved Juggernaut&#8217;s movement speed</p>
<p>* Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time</p>
<p>* Lowered Drow Ranger&#8217;s Agility gain per level</p>
<p>* Changed Drow Ranger&#8217;s Marksmanship ultimate</p>
<p>* Increased Morphling&#8217;s base damage</p>
<p>* Macropyre&#8217;s cooldown no longer increases per level</p>
<p>* Added an extra bounce to Chain Frost</p>
<p>* Reduced Sprint&#8217;s damage amplification</p>
<p>* Increased Maledict&#8217;s area of effect by 15</p>
<p>* Changed Spectre&#8217;s Dispersion</p>
<p>* Redesigned Visage</p>
<p>* Improved casting range on Acid Spray</p>
<p>* Changed how Song of the Siren levels up</p>
<p>* Reduced cooldown on high level Shapeshift</p>
<p>* Improved armor on Enigma&#8217;s Eidolons</p>
<p>* Reduced Expulsion&#8217;s cooldown and manacost</p>
<p>* Improved Keeper of the Light&#8217;s attack animation</p>
<p>* Improved Scattershot&#8217;s damage range from 10-35 to 20-35</p>
<p>* Improved Alchemist&#8217;s base Intelligence and growth</p>
<p>* Slightly improved Psi Blades&#8217; spill width and range</p>
<p>* Improved Chemical Rage</p>
<p>* Increased Phantom Lancer&#8217;s Strength gain</p>
<p>* Increased cooldown on Psionic Trap from 7 to 14 seconds</p>
<p>* Improved lifesteal on level 2 and 3 Insatiable Hunger</p>
<p>* Reduced Replicate&#8217;s manacost and cooldown</p>
<p>* Improved Troll&#8217;s base movement speed</p>
<p>* Decreased Rampage&#8217;s movement speed bonus and cooldown</p>
<p>* Improved Spirit Bear&#8217;s Demolish</p>
<p>* Increased Lightning Storm&#8217;s cooldown by 2 seconds</p>
<p>* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds</p>
<p>* Reduced Lina&#8217;s movement speed by 5</p>
<p>* Improved Sand Storm</p>
<p>* Reduced the slow on Epicenter</p>
<p>* Improved range on Drow Ranger&#8217;s Trueshot Aura</p>
<p>* Improved cooldown progression on Insatiable Hunger</p>
<p>* Reduced Sven&#8217;s base armor</p>
<p>* Improved Enigma&#8217;s movement speed</p>
<p>* Modified initial projectile speed and effect on Paralyzing Casks</p>
<p>* Improved Enfeeble</p>
<p>* Improved Auto Fire&#8217;s area of effect and duration</p>
<p>* Reduced Queen of Pain&#8217;s Blink range at early levels</p>
<p>* Improved Earthshaker&#8217;s movement speed</p>
<p>* Zombies now give a bit less bounty</p>
<p>* Reduced Gravechill&#8217;s cooldown a bit</p>
<p>* Increased Primal Roar&#8217;s cooldown a little bit</p>
<p>* Eclipse&#8217;s damage is based on Lucent Beam level and doesn&#8217;t ministun</p>
<p>* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)</p>
<p>* Lowered Eclipse&#8217;s manacost and gave it constant cooldown progression</p>
<p style="text-align: center"><img src="http://www.asakapa.net/wp-content/themes/default/images/DotaV6.50b.jpg" /></p>
<p style="text-align: center"><strong>dota-allstars-v650 </strong></p>
<p style="text-align: center">&nbsp;</p>
<p>* Increased Lucent Beam&#8217;s casting range and lowered manacost slightly</p>
<p>* Improved cast range on Expulsion and Fire Storm</p>
<p>* Improved Ravage a little (it became slightly less effective with the Impale recodes)</p>
<p>* Reverse Polarity&#8217;s cooldown is now the same on all levels</p>
<p>* Changes Queen of Pain&#8217;s blink cooldown from 12/9/7/5 to 12/10/8/6 seconds</p>
<p>* Removed true sight from Spin Web</p>
<p>* Added some extra movement bonus on higher level Spin Web</p>
<p>* Improved Keeper of the Light&#8217;s movement speed</p>
<p>* Improved Storm Spirit&#8217;s base armor</p>
<p>* Lowered Mirror Image&#8217;s cooldown slightly</p>
<p>* Improved slow on Drunken Haze</p>
<p>* Improved movement bonus on Witchcraft</p>
<p>* Lowered Searing Arrows&#8217; cooldown</p>
<p>* Improved Reaper&#8217;s Scythe&#8217;s leveling a bit</p>
<p>* Changed Purification&#8217;s damage type to Pure</p>
<p>* Lowered Axe&#8217;s starting Agility and increased his starting Strength</p>
<p>* Lowered Death Coil&#8217;s cooldown</p>
<p>* Improved Undying&#8217;s base armor</p>
<p>* Improved Meepo&#8217;s base Strength</p>
<p>* Rebalanced Pit of Malice</p>
<p>* Increased AOE on Firestorm</p>
<p>* Reduced the search area for Omnislash</p>
<p>* Changed Bloodrage&#8217;s stats a bit</p>
<p>* Lowered level 1 Mana Void&#8217;s manacost</p>
<p>* Lowered Exorcism&#8217;s damage return threshold and cooldown</p>
<p>* Restored Bone Fletcher&#8217;s old Wind Walk speed bonus</p>
<p>* Lowered Geminate&#8217;s attack cooldown</p>
<p>* Slightly improved how Medusa&#8217;s Purge levels</p>
<p>Item Changes:</p>
<p>&#8212;&#8212;&#8212;&#8212;-</p>
<p>* Redesigned Eul&#8217;s Scepter of Divinity</p>
<p>* Redesigned Orchid Malevolence</p>
<p>* Redesigned Guinsoo&#8217;s Scythe of Vyse</p>
<p>* Added cooldown to Bottle usage and reduced its sell cost</p>
<p>* Bottle is in full state at all the side shops once again</p>
<p>* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.</p>
<p>* Added Hyperstone to the Goblin Shop</p>
<p>* Changed Unholy Rage&#8217;s lifesteal type to be the same as regular lifesteal</p>
<p>* Reduced price on Ultimate Orb</p>
<p>* Added Ring of Health to the Goblin Shop</p>
<p>* Added Quarterstaff to the Goblin Shops</p>
<p>* Increased Perseverance&#8217;s damage from 7 to 10</p>
<p>* Added Javelin to the Goblin Shops</p>
<p>* Removed the stack restriction on Shiva&#8217;s Guard</p>
<p>* Improved Vanguard a little</p>
<p>* Changed Lothar&#8217;s Edge&#8217;s recipe and stats</p>
<p>* Reduced Vladmir&#8217;s Offering recipe cost</p>
<p>* Reduced Linken&#8217;s Sphere&#8217;s cooldown</p>
<p>* Removed stacking restriction from Bloodstone and improved its stats</p>
<p>* Improved Helm of the Dominator damage from 10 to 20</p>
<p>* Improved Oblivion Staff mana regen by 25%</p>
<p>* Quarterstaff price reduced</p>
<p>* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)</p>
<p>* Reduced Void Stone&#8217;s cost by 25 gold</p>
<p>* Improved casting range per level of Dagon upgrade</p>
<p>* Improved Sange and Yasha</p>
<p>* Removed Flying Courier Mana and gave it a Mana base upgrade ability</p>
<p>* Wards now require 5 mana to be placed</p>
<p>* Reduced animation time and cooldown on Manta Style</p>
<p>* Ring of Health&#8217;s regeneration increased by 1</p>
<p>Neutral Related:</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>* Change some of the Scourge&#8217;s top left forest area</p>
<p>* Changed the locations and distribution of neutral creep camp groups</p>
<p>* Fixed neutral spawn times in various modes</p>
<p>* Reworked the trees and pathing near the small Sentinel creep camp</p>
<p>* Increased neutral creep Centaur&#8217;s aura by 5%</p>
<p>* Added an Alpha Wolf with a command aura in the wolves&#8217; creep camp</p>
<p>* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)</p>
<p>* Added a new ancient creep camp group (Jungle Stalkers)</p>
<p>* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)</p>
<p>* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)</p>
<p>* Changed the Furbolg&#8217;s Stomp to a Clap</p>
<p>* Improved Satyr Hellcaller&#8217;s Unholy Aura</p>
<p>* Neutral Ogre no longer autocast Frost Armor</p>
<p>* Changed the location of some of the Scourge creep camps</p>
<p>* Redid neutral creep spawner code for some optimizations</p>
<p>Bug Fixes:</p>
<p>&#8212;&#8212;&#8212;&#8211;</p>
<p>* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)</p>
<p>* Fixed Land Mines to properly detect floating heroes</p>
<p>* Fixed a problem with Huskar&#8217;s Burning Spears that would cause him to swing incorrectly when the enemy is moving</p>
<p>* Fixed some bugs with Wild Axes</p>
<p>* Fixed some color issues on the load screen (kunkka)</p>
<p>* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable</p>
<p>* Fixed Dark Rift from initiating cooldown when cast incorrectly</p>
<p>* Fixed a bug introduced in the recent Aghanim&#8217;s Scepter changes on Crystal Maiden</p>
<p>* Fixed Last Word triggering off of Linken&#8217;s Sphere&#8217;s usage</p>
<p>* Fixed Berserker Rage triggering Essence Aura</p>
<p>* Insatiable Hunger, God&#8217;s Strength and Rampage are no longer removed by Cyclone</p>
<p>* Fixed Javelin&#8217;s odds being slightly off</p>
<p>* Fixed an issue with the Cheese drop from Roshan</p>
<p>* Fixed an issue with Forest Troll High Priest&#8217;s pathing scale</p>
<p>* Fixed some text display problems when viewing replays (thanks DonTomaso)</p>
<p>* Fixed a very minor bug with Elder Form&#8217;s duration</p>
<p>* Fixed Armlet of Mordiggian&#8217;s recipe cooldown</p>
<p>* Fixed typo on Psi Blades</p>
<p>* Fixed some creep death time discrepancies (188461)</p>
<p>* Fixed a very minor bug with the damage mechanism on Shukuchi</p>
<p>* Fixed a display bug with Mode Random</p>
<p>* Fixed a possible abuse with Helm of the Dominator</p>
<p>* Fixed Overload from using its charge when attacking an allied unit</p>
<p>* Fixed Last Word from turning off Electric Rave</p>
<p>Others:</p>
<p>&#8212;&#8212;-</p>
<p>* Remade Invoker as promised in 6.49</p>
<p style="text-align: center"><img src="http://www.asakapa.net/wp-content/themes/default/images/DotaV6.49.jpg" /></p>
<p style="text-align: center"><strong>dota-allstars-v649 </strong></p>
<p>* Added a new game mode -singledraft or -sd (swiss)* Improved Sentinel creep pathing on top Sentinel lane</p>
<p>* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.</p>
<p>* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)</p>
<p>* Added a new experimental command -ah</p>
<p>* Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)</p>
<p>* Changed how the secondary shops work. You can now see their location and click them while in fog.</p>
<p>* Added new visual effect for Orchid Malevolence&#8217;s Soul Burn (JetFango)</p>
<p>* -roll now shows the range the person entered (188889)</p>
<p>* Added a new command -clear to clear game messages from your screen</p>
<p>* Reduced model size and changed the look of the non-ancient Golems</p>
<p>* Added a new command -apm to show your actions per minute</p>
<p>* Couriers can now disassemble items (161180)</p>
<p>* Added text descriptions for power ups (68307)</p>
<p>* Delayed the creep spawn time by 30 seconds in -vr</p>
<p>* Made &#8220;Helm of Iron Will&#8221; item name consistent between recipes and core, using Helm instead of Helmet.</p>
<p>* Centered swap request notice is given to a player (182779)</p>
<p>* Added -afk that displays how long each player has been idle for</p>
<p>* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)</p>
<p>* Necronomicon icon now changes per level (190183)</p>
<p>* Changed durations of some power ups (Haste 45-&gt;30, Illusion 60-&gt;75, Regen 45-&gt;30)</p>
<p>* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)</p>
<p>* Added new tooltip text on items showing if they can be disassembled</p>
<p>* Improved tooltip for observer wards to detail the stock mechanics</p>
<p>* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)</p>
<p>* Added a new command -swapall to request to swap for any hero (175040)</p>
<p>* Improved Shackles caster effect</p>
<p>* Added an additional constant (7) Mana regeneration to Fountains</p>
<p>* Removed replenish interval from buying Clarity Potion (like tangos now)</p>
<p>* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)</p>
<p>* Improved Electric Rave icon (169997)</p>
<p>* Improved Luna&#8217;s orb warning message (113338)</p>
<p>A lot of work has been done on developing a system for seamlessly translating DotA to other languages. Thanks to Danat for his help and support on it and to the new translators that have signed up. Once the initial language translation is complete, I will make a post to recruit people that wish to translate into other languages.</p>

]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Furion Prophet battle type item build</title>
		<link>http://www.asakapa.net/furion-prophet-battle-type-item-build.html</link>
		<comments>http://www.asakapa.net/furion-prophet-battle-type-item-build.html#comments</comments>
		<pubDate>Mon, 28 Jan 2008 04:37:17 +0000</pubDate>
		<dc:creator>Darren</dc:creator>
				<category><![CDATA[Dota]]></category>

		<guid isPermaLink="false">http://www.asakapa.net/latest-news/furion-prophet-battle-type-item-build.html</guid>
		<description><![CDATA[Furion is not just a support character in Dota &#8211; Defense of the Ancients. Furion has the capability of damaging your opponent more than a melee hero specially if you are equip with these items:
powertreads
desolator
butterfly

Sprout
Sprouts a ring of trees around an enemy unit, trapping it in place.

Teleportation
Teleports to any explored point on the map.

Force of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.dota-allstars.com/images/lists/BTNFurion.gif" style="float: left; margin-right: 10px" />Furion is not just a support character in Dota &#8211; Defense of the Ancients. Furion has the capability of damaging your opponent more than a melee hero specially if you are equip with these items:<br />
<strong>powertreads<br />
desolator<br />
butterfly</strong></p>
<p><img src="http://www.dota-allstars.com/images/lists/BTNEatTree.gif" style="padding: 8px" border="0" /></p>
<p class="mana"><span style="font-size: 100%"><strong>Sprout</strong></span></p>
<p>Sprouts a ring of trees around an enemy unit, trapping it in place.<br />
<img src="http://www.dota-allstars.com/images/lists/BTNWispSplode.gif" style="padding: 8px" border="0" /></p>
<p class="mana"><span style="font-size: 100%"><strong>Teleportation</strong></span></p>
<p>Teleports to any explored point on the map.<br />
<img src="http://www.dota-allstars.com/images/lists/BTNEnt.gif" style="padding: 8px" border="0" /></p>
<p class="mana"><span style="font-size: 100%"><strong>Force of Nature</strong></span></p>
<p>Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.</p>
<p><img src="http://www.dota-allstars.com/images/lists/BTNTreeOfEternity.gif" style="padding: 8px" border="0" /></p>
<p class="mana"><span style="font-size: 100%"><strong>Wrath of Nature</strong></span></p>
<p>Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage. Number of bounces increases per level.</p>

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		<item>
		<title>DotA Allstars Downloads Latest Map 6.49c</title>
		<link>http://www.asakapa.net/dota-allstars-downloads-latest-map-649c.html</link>
		<comments>http://www.asakapa.net/dota-allstars-downloads-latest-map-649c.html#comments</comments>
		<pubDate>Sat, 26 Jan 2008 05:30:24 +0000</pubDate>
		<dc:creator>Darren</dc:creator>
				<category><![CDATA[Dota]]></category>

		<guid isPermaLink="false">http://www.asakapa.net/latest-news/dota-allstars-downloads-latest-map-649c.html</guid>
		<description><![CDATA[DotA Allstars Downloads Latest Map 6.49c
Link 1
Link 2
Link 3
Link 4

 DotA heroes
DotA Allstars Downloads Latest Map 6.48b
Link 1
Link 2
Link 3
Link 4
Link 5
Link 6
Link 7
Link 8

]]></description>
			<content:encoded><![CDATA[<p>DotA Allstars Downloads Latest Map <span class="map_version">6.49c<br />
</span><a href="http://www.dota.gamingtagz.com/maps/DotA%20Allstars%20v6.49c.w3x">Link 1</a><br />
<a href="http://www.spangereid.com/dota/DotA%20Allstars%20v6.49c.w3x">Link 2</a><br />
<a href="http://mirror.geesu.net/dota/download.php?f=DotA%20Allstars%20v6.49c.w3x">Link 3</a><br />
<a href="http://www.cheesemayhem.com/DotA%20Allstars%20v6.49c.w3x">Link 4</a></p>
<p style="text-align: center"><img src="http://www.asakapa.net/wp-content/themes/default/images/dotAllstars.jpg" /></p>
<p style="text-align: center"><strong> DotA heroes</strong></p>
<p>DotA Allstars Downloads Latest Map <span class="map_version"></span><span class="map_version">6.48b<br />
</span><a href="http://dota.design-services.us/6.48b.zip">Link 1</a><br />
<a href="http://mirror.geesu.net/dota/download.php?f=6.48b.zip">Link 2</a><br />
<a href="http://dreamscenevideo.net/dota/6.48b.zip">Link 3</a><br />
<a href="http://www.dota.gamingtagz.com/maps/6.48b.zip">Link 4</a><br />
<a href="http://www.the-skynet.com/dota/6.48b.zip">Link 5</a><br />
<a href="http://www.cheesemayhem.com/6.48b.zip">Link 6</a><br />
<a href="http://www.spangereid.com/dota/6.48b.zip">Link 7</a><br />
<a href="http://dota.ktff89.com/6.48b.zip">Link 8</a></p>

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